A clue card shows you one duck: a red hat, a crown, a pair of spins. Somewhere in the crowd it is wandering around, and you have to tap it before you run out of hearts.

The pond starts calm. Then every world adds a twist and a new odd duck to look for: in the picnic park geese and ducklings join the crowd and one duck stops to peck at crumbs; at the night fair a searchlight sweeps a dark field and one duck dances; on the frozen lake everyone slides on the ice, snow gusts blow past and one duck shivers; at the jungle creek the water carries the whole flock, leaves float over it and one duck dives. Each of the five worlds has 15 levels, 75 in all. Stuck? A hint circles the right area.

A Daily Flock gives everyone a fresh puzzle each day and keeps a streak. Your stars and progress save as you play, and the game works on phones (portrait) and on desktop (landscape). Music and sound have their own switches in Settings.

Controls

  • Tap or click the duck that matches the clue card.
  • Hint button: shows where to look. Back and settings buttons are on screen. No keyboard needed.

Credits

Made by Paper Lantern Games. Built with AI assistance: Claude (Anthropic) wrote the code, and the art is drawn in code and the sound and music loop are synthesized in code, so there are no hand-drawn or recorded assets. Font: Fredoka (OFL).

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