Tap a planet and a rock slams into it. Every hit carves a real crater into a world made entirely of voxels: rubble flies, gems spill into your ring, and the crack meter climbs. Dig through grass, soil, stone and magma down to the glowing core, and the whole planet splits apart.

Spend your gems on harder hits, faster throws and lucky criticals, then on bigger rocks: a boulder, a meteor, a wrecking ball that bounces between craters, an ice comet that splits in three, and a drill bomb that bores straight down. Buy moonlets that orbit the planet and keep smashing while you watch, and catch the golden comet for a bonus.

Twelve planets wait in the galaxy, from the Meadow and the Candy planet to the Clockwork and the Star-forged. Crack the Lava and the Supernova opens: trade your galaxy for stardust, keep the black hole and the moon for good, and start again in a recoloured galaxy with a twist of its own, like low gravity or meteor showers. A daily planet with its own twist pays a streak bonus every day.

Your progress saves as you play, and your moonlets earn while you're away.

Controls

  • Tap or click the planet to throw your rock. Once you own the Auto-loader, hold to keep throwing.
  • Tap the golden comet when it flies past.
  • The shop, the menu (settings, album, stats, help) and boosts are on-screen buttons. No keyboard needed.

Credits

Made by Paper Lantern Games. Music generated with ACE-Step (MIT). Engine: three.js (MIT). Font: Fredoka (OFL). The code, design and text were written with Claude (Anthropic), directed by the studio's owner. Every planet, effect and icon is drawn by the game's own code.

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